#include "TankShell.h"

TankShell::TankShell(const char* szName):CSprite(szName)
{
    //ctor
}

TankShell::~TankShell()
{
    //dtor
}

int TankShell::getSpeed()   {return speed;}
void TankShell::setSpeed(int _speed)    {speed = _speed;}

int TankShell::getPower()   {return power;}
void TankShell::setPower(int _power)    {power=_power;}

Tank* TankShell::getTank()  {return tank;}
void TankShell::setTank(Tank* _tank)   {tank=_tank;}
